I am a programmer, 3D artist, and technical artist living in Eugene, Oregon. I recently completed a BS degree in computer science, with an emphasis in Entertainment Arts and Engineering at the University of Utah, ranked #3 in the country at the time of this writing.
Click here for more info on that.This website serves as my portfolio for technical art. It was written via Microsoft's .net format in Visual Studio, and I can produce the html and css on request. I am also skilled at 3D modeling, texturing, and rigging via Maya and Substance Painter.
I am familiar with several programming languages, including C, C++, C#, Java, Javascript, and Python. I am also familiar with the functionality of Adobe Photoshop, Autodesk Maya, and Substance Painter.
I am looking for full-time employment as a technical artist, and I'm excited to join a game development team. I would also consider internship positions developing additional skills and industry experience.